Let me introduce you to James Paul Gee, a researcher on how gaming and learning interface. A pioneer in researching (and explaining) how gaming can change how students learn, retain, and apply knowledge, Gee has asserted that gaming can create spaces of "passion affinity," where students naturally construct meaningful knowledge through problem-based and contextualized learning experiences. After viewing the video (below) and reading over some of his philosophy about gaming and learning, has your mind changed at all about the appropriateness of video gaming in classrooms? To what extent do educational leaders need to understand gaming well enough to understand the potential learning that can result from gaming?
James Paul Gee from New Learning Institute on Vimeo.
For more information, follow Henry Jenkins' interview series with Gee here.