How does the science of repeated behaviors interface with our likelihood for turning to technology to solve problems? Is it our "know-how" or our habits that is getting in the way of school leaders utilizing technology to help people develop and to personalize learning? To what extent does our success in #edtech initiatives depend less on understanding #edtech and more on our habits related to instruction and leadership?
Tuesday, May 22, 2012
By Force of Habit
Here's a neat infographic by Charles Duhigg, from his The Power of Habit.
As he says, there isn't a single formula that works for everyone, but thousands. And, negative habits are a particular part of why we fail at endeavors.
How does the science of repeated behaviors interface with our likelihood for turning to technology to solve problems? Is it our "know-how" or our habits that is getting in the way of school leaders utilizing technology to help people develop and to personalize learning? To what extent does our success in #edtech initiatives depend less on understanding #edtech and more on our habits related to instruction and leadership?
How does the science of repeated behaviors interface with our likelihood for turning to technology to solve problems? Is it our "know-how" or our habits that is getting in the way of school leaders utilizing technology to help people develop and to personalize learning? To what extent does our success in #edtech initiatives depend less on understanding #edtech and more on our habits related to instruction and leadership?
Friday, May 4, 2012
Students Test Educational Games for UW-Madison's Discovery Institutes (Guest Post by David Bell)
Recently, our middle and high school science students participated in important educational gaming research for UW-Madison researchers. Meagan Rothschild and Michael Beall of the Morgridge Institute for Research had students play the educational game Progenitor X. Progenitor X is a game developed to teach players about the relationships between cells, tissues, and organs, including the basic scientific principles of Induced Pluripotent Stem Cell research. While the researches have spent countless hours developing the game, they also need middle and high school students to beta-test these games. The goal for their visit was to collect very specific data. Prior to playing the game, students took a short pretest to determine their background knowledge on the subject. While students played the game, analytics software monitored each movement that students made in order to better understand the choices students make while playing the game. Following the game, students took a post test and were able to give feedback directly to the researchers. The research collected will help developers create a final version of the game that enhances the learning experience. Our students were able to learn about cells, participate in applied-science research, and discuss the elements of game design with professional game designers. Later this month, intermidiate elementary students will be beta-testing Citizen Science, another applied-science, contextualized game. We are excited for the opportunity to partner with UW-Madison's award-winning educational gaming department (including gaming rock-star, Kurt Squire) and to participate in other play-testing projects in all content areas.
Thank you to middle school science, high school science, and high school science/special education teachers for coordinating the experience.
If you are interest in learning more about the Educational Research taking place at the Wisconsin Institutes for Discovery a few resources are available below:
Thank you to middle school science, high school science, and high school science/special education teachers for coordinating the experience.
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| Pictures courtesy of Kim Fanning |
If you are interest in learning more about the Educational Research taking place at the Wisconsin Institutes for Discovery a few resources are available below:
This is a guest post by David Bell. It is originally posted here.
Wednesday, May 2, 2012
Solving for "e"
Funny how we are so captivated with solving for “e” today,
with e-harmony, e-banking, e-commerce, e-learning, e-news, and the list goes
on. And in this algorithm of instantaneousness and data, what is it that we are
actually solving for? What is “e”?
Recently, I heard Tom Thibodeau speak
about servant leadership. He said (I paraphrase) that you never really know
yourself until it’s within the context of others. It’s through relationships
that we build self-awareness, develop self-regulation, show empathy, solve
problems through teamwork, and consider variables when making decisions. It
turns out that when we solve for “e,” it equals emotions.
Emotional intelligence and leadership styles that bear
consideration for emotional intelligence yield capacity for stronger
relationships—ones that give us capability to face adversity, ones that call us
beyond ourselves, and ones that elicit civility and professional discernment.
From what I’ve read, developing emotional intelligence is a
contemplative practice, and it always helps to start with a framework off from
which to work. CASEL
recently developed a detailed model for competencies in social and emotional
learning.
After solving for “e,” the “e” in e-rewards or any other
e-abbreviated word is actually emotion, and being conscientious about your
emotional intelligence can not only facilitate environments that are safe,
caring, and participatory, but also promote emotional competency such as self-awareness
and better relationships.
How do you solve for "e"? To what extent do you see the "e" in e-mail or e-solutions or e-cards connoting our awareness of our own emotions and how we recognize emotions in others? Do you think that an awareness of emotions in the age of "electronics" is important? How do leaders leverage electronic communication to increase our awareness of emotions? How are you solving for "e"?
Thursday, April 26, 2012
Thursday, April 12, 2012
The Autonomous Discovery of Google Kids
In his recently published book, From Digital Natives to Digital Wisdom, Marc Prensky wrote, "It is critical, though, to understand that because the locus of “knowledge” has, in the 21st century, moved to a great extent from the teacher to the Internet, and because the personal passions of our 21st century students have become the kids’ best (and often their only) motivation to learn, our teachers’ job—in fact their very raison’d’ĂȘtre—is going through enormous change." I recently saw this play out first-hand in my nine-year-old son.
It started with this:
And then this (which is a tutorial produced by another elementary school kid far from Wisconsin):
And before I knew it, he was proudly standing over this:
Aside from being a great example of how different types of media work harmoniously, it also illustrates a couple of stronger points: Google kids autonomously learn. They know that they have immediate access to resources that can amplify and extend their learning. They are more independent and self-paced as they learn.
Here, my son was not coerced, lectured, drilled, or measured. We was excited and interest-driven, while utilizing global resources to complete a hands-on, technology amplified project-all without a single word of encouragement or persuasion from an adult. He's a Google kid.
Post blog reflection:
How can we capture this? How can kids thrive in a different environment? How can we translate the attributes of this scenario into powerful student understanding of complex concepts? How can we embrace, funnel, and leverage self-guided discovery in a technology-amplified classroom?
It started with this:
And then this (which is a tutorial produced by another elementary school kid far from Wisconsin):
And before I knew it, he was proudly standing over this:
Aside from being a great example of how different types of media work harmoniously, it also illustrates a couple of stronger points: Google kids autonomously learn. They know that they have immediate access to resources that can amplify and extend their learning. They are more independent and self-paced as they learn.
Here, my son was not coerced, lectured, drilled, or measured. We was excited and interest-driven, while utilizing global resources to complete a hands-on, technology amplified project-all without a single word of encouragement or persuasion from an adult. He's a Google kid.
Post blog reflection:
How can we capture this? How can kids thrive in a different environment? How can we translate the attributes of this scenario into powerful student understanding of complex concepts? How can we embrace, funnel, and leverage self-guided discovery in a technology-amplified classroom?
Monday, April 2, 2012
For Goodness' Sake
When is the last time you've knelt-down to tie the shoe of a 5-year-old? When is the last time you cared enough to remember someone's birthday? Do you have the presence of mind to listen instead of making excuses when someone is expressing concern? Can you set aside your own needs and wants in seeking the greatest good for someone or something else? Can you extend yourself for others purely because it's the right thing to do and without the expectation of personal benefit?
Are we willing to trade in our problems for our possibilities? Are we willing to lift what is low, to unite what lies apart, to advance what is left behind? Is it time to have a conversation that we have not had before?
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